Sunday, June 17, 2007

Dungeoneer Adventures: the roleplaying game

An update on Dungeoneer products in development:

We have been working on the Dungeoneer roleplaying game for a couple of years now. Hopes were that we'd have it in time for the Gencon game convention this year. That won't happen. Simply put I am far more concerned with quality than with a deadline at this point.

Currently Dungeoneer is being developed into a line of miniatures by Aberrant Games (I've seen the early casts, they look very cool), a roleplaying game by Goodman Games, as well as the Dungeoneer Scenarios book by my own Studio Denmark to support the card game. So my hands are quite full at the moment.

If you haven't been following the designer blogs by Richard Plockington, who is writing and co-designing the RPG, I recommend you take a gander. They are quite interesting and I'm enjoying seeing Dungeoneer through another designer's eyes.

Here is a very rough, very unreliable schedule for these various Dungeoneer products:
  • Dungeoneer Scenarios: Gencon 2007
  • Dungeoneer Miniatures: Gencon 2007
  • Dungeoneer Adventures RPG: next year sometime...

Talk atchya later!

Sunday, June 10, 2007

Dungeoneer Scenarios Design Diary 1

Now that you are enjoying Legendary Dungeoneer: Wrath of the Serpent Goddess I would like to introduce an exciting new product we are working on for you avid Dungeoneer players. Dungeoneer Scenarios is a book designed to give you the most value out of your Dungeoneer decks. It is a product long needed to tie all the loose ends together and be the definitive resource for the Dungeoneer expandable card game.

Dungeoneer Scenarios is the ultimate collection of variant rules and so much more. It describes in detail ways of using your Dungeoneer sets to create interesting new scenarios. Cooperative play, solo play, pre-constructed decks, pre-made maps, errata, complete and detailed card lists, and back stories for many of the fascinating heroes and villains of the Dungeoneer world!

One of the things that has long been needed in Dungeoneer is a condensed rules summary that clearly explained how to play the game. Sure this problem has been mostly solved in the latest rules, but there has long been a need for rules that explain the game in the simplest terms for new players.

As your first taste of the kinds of goodies you will find in Dungeoneer Scenarios I present the concise rules summary. This document was inspired by a document posted on Boardgamegeek.com that almost had the rules boiled down to 1 page (sans combat), but it had a few errors. You can check out our version right here:

http://www.studiodenmark.com/images/dungeoneer/Turn Summary.pdf

Current players don't worry, exhaustive detailed rules explanations for experienced players will be included as well!

Future Dungeoneer Scenarios design diaries will explore variant rules, and most exciting of all scenarios that can be played cooperatively, competitively, or even solo!