Sunday, November 30, 2008

Character sheets 3

I have neglected posting here far too long. Things have been moving slowly and I even had to set aside working on the Dungeoneer RPG for a time to regather my thoughts.

The goal has been to create an RPG that can be played out of the box, with minimum set-up time, and accommodate an evening quick play or an extended campaign. Which by campaign I mean a game where the players take their heroes from lowly adventurers to legendary heroes over the span of about 3 game sessions each lasting 4-8 hours.

One of the biggest challenges has been the character sheets. Our editor wanted large full-color sheets, lavishly illustrated, easy to read and dynamic. I have posted earlier attempts that had various levels of success. This is the latest, and best I think. It has really been streamlined! Now all stats are tracked on one bar for instead read - no searching around to find the stat you are looking for.

I really liked the earlier sheets that were in "landscape" orientation, because it maximized the play area for where the cards go. But I didn't like how the information on the sheet looked. In this "portrait" version I looks dramatic as well as being well organized. Form and function as they say. I'll be curious to here your reaction. Until then, happy Dungeoneering!

Sunday, November 2, 2008

Tunnel to San Pietro in Vincoli, Rome, Italy

Last year when we visited Rome our hotel was across the street from this archway, which led to the church that holds Michelangelo's Moses sculpture. Amazing.

For practice I did a quick digital sketch from a photo I took of it.